Nintendo helped kick off Seattle's annual PAX Prime gaming convention with a focus on the indie scene. The Nindies@Night event at the EMP Museum gave fans a chance to check out 19 indie games on the Wii U and 3DS -- and interact with the developers themselves. Among the highlights: Developer Shin'en showed off two-player split-screen support in its very F-Zero-esque Fast Racing Neo; Squad talked about bringing Wii U-specific features to Kerbal Space Program; and Yacht Club Games unveiled a certain shovel-wielding Amiibo figure.Slideshow-316038
Tags: 3DS, F-Zero, Fast Racing Neo, hdpostcross, Indie, indie-games, kerbal-space-program, nintendo, PAX, PAX-2015, pax-prime, shovel-knight, video, Wii U, Wipeout
XCOM 2 was supposed to launch in November, but apparently planet-wide alien invasions are tricky to schedule. Firaxis has pushed XCOM 2's release date back to February 5, 2016, noting that the game isn't up to the studio's standards quite yet.
"We've set a high bar for the sequel and the entire team has been working hard to make sure we deliver a great follow-up to Enemy Unknown," a short blog post reads. "We just need a little more time to make it the best possible game."
Tags: Delay, firaxis, Firaxis-Games, hdpostcross, TakeTwo, XCom, XCOM2
Lionsgate and two long-time Marvel producers are working on a Borderlands movie and, no, it's not called Mad Max. Lionsgate is the production company behind Twilight, The Hunger Games, Ender's Game, Warm Bodies and tons of other mainstream flicks, while producers Ari and Avi Arad have worked on the Iron Man, X-Men, Spider-Man and Amazing Spider-Man franchises. Borderlands is a massively popular sci-fi action series that debuted in 2009 under the direction of Gearbox Software and Take-Two Interactive. It takes place on Pandora, an abandoned mining planet, and the games involve crass humor, alien beasts, a class-based RPG system a ridiculous number of guns (16 million, in fact).
Source: Vanity Fair
Tags: borderlands, film, hdpostcross, lionsgate+films, movie, movies
Lovers in a Dangerous Spacetime was a hit in 2013 when it was just a multiplayer, neon-streaked demo mixed in with all of the nominated, blockbuster indie titles at the Independent Games Festival. Lovers was up for an award in Visual Art, and even though it lost to Kentucky Route Zero, the nomination was enough to create buzz around the game and its studio, Asteroid Base. At the time, co-creator Jamie Tucker felt confident that Lovers would be done within the year. Now, two years later, Lovers in a Dangerous Spacetime is set to debut on Xbox One and Steam on September 9th. Yes, in 2015. We asked Tucker via email what happened with Lovers' development timeline and he broke it all down -- including details that offer a glimpse at the real rigors and lucky breaks of game development.
Tags: asteroidbase, development, GameDevelopment, GDC, hdpostcross, igf, Indie, interview, loversinadangerousspacetime