Sony's FS700 has plenty going for it regardless of its 4K potential, not least in terms of its super slow motion shooting up to 240fps at 1080p. Nevertheless, if 4K it has to be, then a new NEX-IFR5 interface unit will be out in June to make full use of the camera's big sensor and 3G-SDI output. A couple of things to bear in mind: in addition to this $2,500 interface, you'll need a recorder like the AXS-R5 (around $6,300 plus extra for cards) to store your weighty 4K rushes on, plus you'll find that shooting in this mode will limit slow-mo to a four-second bust at 120 fps. Read the PR for further detail on using 2K with the IFR5, as that format allows continuous slow-mo and ought to be less brutal on the budget.
In case you hadn't heard, Microsoft pulled the wraps off of its next-gen gaming console earlier this week at an event on its Redmond campus. A brand new issue of our slate magazine steps inside the lab where the Xbox One was built for a behind the scenes look at how the new "all-in-one" box came to be. We also offer up our initial impressions of the unit and both its gamepad and Kinect 2.0 peripherals in an extended hands-on. Forum examines Nintendo's next-gen problem, Eyes-On gazes at Numark's handheld accessory and Visualized visits Maker Faire's Bay Area expo. Get comfy, there's a lot to digitally digest via the download repositories below.
No matter how many 4K TVs hit shelves, without native content their appeal will likely remain limited. Samsung and LG are working to change that, at least in their home country, by announcing a memorandum of understanding with five Korean cable operators (Hyundai HCN, CJ HelloVision, C&M, CMB and T-Broad) to boost 4K TV broadcasts. We could see both live and on-demand 4K programming by the end of this year or early next year, made available via apps on smart TVs and streamed through South Korea's abundant high speed internet connections. Still not enough resolution for you? Just last week, Japan's NHK showed off the first 8K Super Hi-Vision narrative film at the Cannes Film Festival. We'll let you know when all of these developments add up to Ultra HDTV content viewable in your neck of the woods, but for now early adopters will have to make do with mostly upscaled content like Sony's Mastered in 4K 1080p Blu-ray discs.
Customers with Sky Broadband might find their provider's capacity crawling northward toward the end of the year. The broadcaster is paying Virgin Media's business arm £49 million ($74 million) for some of Richard Branson Liberty Global's deliciously fast fiber infrastructure. While there's no mention of BT, we wouldn't be surprised if this technological makeover was prompted by its corporate rival's recent assault on Sky's sporty golden goose.
Via: The Next Web
Shazam for iPad gets auto-tagging, trending charts, local maps, Spotify and Rdio integration (updated)
If you've ever sighed in frustration at not being able to leap straight from discovering a song to playing it ad-nauseum on Spotify or Rdio, here's a heads-up. Shazam's iPad-focused iOS update integrates both streaming services with its discovery software in addition to a new look home screen and an auto-tagging mode that'll passively observe any music in the background. The mapping service has also been tweaked, letting you search and see what songs are being tagged in your neighborhood (or anyone else's, for that matter) and if you'd like to see it in action, head on past the break.
Update: Shazam's been in touch to clarify that Rdio is available for all users, but if you want Spotify integration, you'll have to upgrade to the paid version.
We still haven't actually touched the redesigned DualShock 4 destined to ship with Sony's PlayStation 4, but we're getting another look at it in this FCC filing. Appearing in wireframe form to show off where its FCC label will be placed, what's available reveals very little. As we were told, it's still a Bluetooth 2.1+EDR device and carries a CUH-ZCT1U model number, and its PS Eye-compatible light bar can be seen in the diagram. Of course, what we're really waiting to see is the system that will accompany this remote control and do battle with the Xbox One for console supremacy, but barring a leak or unexpected revelation that will have to wait until E3. Hit the source link to check out the docs yourself, or get a better angle on it in our galleries below.
Gallery: DualShock 4 and PS4 Eye
No, not that One. Or that other One. It's definitely not this One either. Rather, we're talking about this One -- you know, the HTC flagship kind -- and the folks at AT&T have a unit ready for you to win. This particular model is of the 32GB persuasion, and it's currently up for grabs. It's not unlocked to all carriers and doesn't come with free service, so we have to limit this contest to our US readers. Two entries are all yours, and you can snag a third for the price of answering a simple question about BlinkFeed. So head below to the Rafflecopter widget and enter! Good luck.
Vizio trotted out a new line of soundbars back at CES, and true to its word, they're starting to materialize out in the real world. It's the middle-child, 42-inch unit we're seeing become available today. As a refresher, the 5.1 system comes with a wireless subwoofer, Dolby Digital, DTS Digital Surround, Bluetooth, and a pair of rear satellite speakers. If that gap under your TV was calling out for this, then you can expect to see it at Amazon, Costco, and Walmart online, or Best Buy on both sides of the digital / physical realm (although it won't be in stores until May 27th). Wherever you get it from, expect to lay down $330 for the honor.
Need a break from all that Xbox chatter? You've come to the right place -- well, after about 14 minutes into this episode of the HD Podcast, that is (we were speculating about what the news would be). With that One bit out the way, it's a good time to catch up with us on the general HD side of things. Ben can't believe he's been around long enough to see 25 years of Madden NFL, while Richard contemplates tuning into the CW more often. You know the drill: Stream the banter below or download and subscribe after the break.
Producer: Joe Pollicino (@akaTRENT)
Hear the podcast
Filed under: HD
It's just as likely that you'll know Acetrax from the video services it's behind, as from its own branded offerings. Regardless of how you might use the service, its owner Sky is pulling the plug on June 21st. Impact to pay-per-view customers should mean nothing more than looking elsewhere, but those who bought titles outright will need to download them before the cutoff (there are a bunch of caveats though). The same goes for account credit -- either use it, or face the hassle of claiming it back after the fact. There's an FAQ on the website outlining the best course of action depending on your situation, so we'd suggest you head there first before working your way through your rental library.
At long last, Microsoft unveiled its next-generation gaming console today, the Xbox One. As expected, its hardware stacks up well with the Wii U and PlayStation 4, and the launch event showcased some slick new software, too. With tight fantasy sports integration, Windows 8 and Skype support and cooperation with live TV, the One looks to have taken the next step in transforming the Xbox from a gaming rig into a true home entertainment console. It's a rare thing to get to opine on a new game console, so head on past the break and allow us to indulge this opportunity.
You've already read our hands-on with Xbox One's new Kinect and wireless gamepad, but perhaps you noticed our inability to test the gamepad's new "impulse triggers?" Well, we're glad to tell you we've just mended that exception.
First things first, though -- we got hands-on with the new gamepad in a more finished state (which is to say "with the impulse triggers and the new Start / Back buttons). The most noticeable difference is one that most gamers will likely overlook initially: the new texture on the edge of the analog sticks. Head below with us for more!
Gallery: Xbox One hands-on
The Xbox One's 50GB Blu-ray discs will automatically rip to your 500GB hard drive, Microsoft tells us, and it looks like you won't have to wait til they're done to get going. That's according to the Xbox One landing page on Xbox.com, spotted by our friends at Joystiq, which says, "With Xbox One, you can start playing immediately as games install. And updates install seamlessly in the background, so your games and entertainment won't be interrupted."
And that's not all they've sussed out in details -- the Xbox One will also have a 1,000-person friend cap. How does that tie into the Skype integration? Good question! That's not clear just yet, but it stands to reason that they're independent of each other.
Couldn't catch the live stream of Microsof't on-campus, in-tent Xbox One reveal event? And our liveblog simply wasn't enough to satisfy your hunger for more information, straight from Microsoft executives? We might call you crazy, but we'd rather just provide you a way to relive that experience easily and at your leisure. So here we are, doing just that -- take a look below the break for a teaser video of the new console, direct from Redmond to you.
One of the more contentious rumors surrounding next-gen consoles has been potential changes to DRM and while Microsoft hasn't answered all our questions when it comes to the Xbox One, it took a few head on. The official FAQ starts off with the "always-on" DRM issue and also addresses used games, indicating that the box is designed "so you can play games and watch Blu-ray movies and live TV if you lose your connection," and that it does not have to always be connected. That said, it still "requires" a connection to the internet, promising cloud-based benefits for gameplay and more. Other questions answer things like whether the new console will require more power (no) and will our Xbox Live Gold subscriptions still work with the new and old hardware (yes).
When it comes to used games, the FAQ's response is also promising, stating "We are designing Xbox One to enable customers to trade in and resell games." We can still find enough wiggle room in those responses to remain curious, but it appears we should be able to avoid a SimCity-style meltdown (with our new games, since the old ones won't work.)
Update: There have been many questions about a reported "small fee" for used games, but we've asked Microsoft and received no confirmation of that. Joystiq points out that the Wired article where the tidbit originated has been updated to mention Microsoft did not detail its plans for used games, while the Xbox Support Twitter account claims there are no fees and the article is incorrect.
Source: Xbox One FAQ
It's true: the Xbox One will not play your Xbox 360 game discs, nor will your Xbox Live Arcade games transfer (not to mention any other content that's dependent on the 360's hardware architecture, anyhow). That Gamerscore you've been earning, though? That's gonna transfer. As will your Xbox Live Gamertag.
Sadly, due to the x86 architecture of the Xbox One, the PowerPC-based 360 titles simply won't run on the hardware. Microsoft's not super worried about consumer reaction, though, telling Engadget, "We care very much about the investment people have made in Xbox 360 and will continue to support it with a pipeline of new games and new apps well into the future," a Microsoft rep told us. That said, Xbox One is designed, "to play an entirely new generation of games -- games that are architected to take full advantage of state-of-the-art processors and the infinite power of the cloud."
We got a glimpse at some of those new games this afternoon, but we expect to see much more at E3 in a few weeks.
The engineers in Microsoft's windowless next-gen Xbox silicon lab are rattled. And understandably so. We're in their office, after all, and we have a mess of cameras in the one place you're not allowed to have cameras (or even cellphones). We're obviously outsiders on Microsoft's multi-building, security-heavy Mountain View campus, especially given our quartet of esteemed escorts: Todd Holmdahl, Ilan Spillinger, Nick Baker and Greg Williams. These four gentlemen are leading the charge on both Microsoft's next big thing and, perhaps more importantly, a major effort to internalize silicon architecture at the traditionally software-focused megacorp.
The skittish engineers aren't worried we'll film the mess of 24-inch LCD screens running video-compression tests, or the rows of desks with water hose stations used for temperature stress tests, or even the sea of circuit boards in various states of disrepair -- that's all standard for any Silicon Valley computer lab. It's really just a single chip that's causing concern: a custom-built Microsoft SoC that sits at the heart of the Xbox One. It's this SoC that has us in Mountain View, Calif. -- in Silicon Valley, literally down the road from Google -- a mere five days before Microsoft will unveil its next game console to the world. Over six hours last Friday, we learned not just about that SoC, but also how the company plans to utilize it in the new console. We spoke with its four lead hardware architects. We toured the labs where they are testing the silicon, and where the next-generation Kinect was born. What follows is more than a look behind the silicon that drives the next Xbox -- it's a deep dive into the changing approach Microsoft's taking to creating devices.
Today Microsoft revealed the Xbox One, and confirmed rumors that its new game console is ready to take over as the heart of your home theater. The new box features HDMI in and out for passthrough with your cable or satellite box. It's even able to control connected devices with Kinect 2.0-detected voice and gesture commands thanks to IR blasters and HDMI-CEC. On stage, executives showed off the Xbox OneGuide, demonstrating a way to pull up information including trending programming or fantasy sports stats while watching live TV. There's also a live TV show for Halo in the works, and Microsoft brought NFL commissioner Roger Goodell on stage to talk about integration with the number one pro sports league. There's no word on exactly which cable, telco or satellite TV systems this will integrate with, but Microsoft's PR states it "is committed to bringing live TV through various solutions to all the markets where Xbox One will be available" and mentions HDMI is required for the feature to work. It's supposed to be available at launch in the US, with "global scale" anticipated over time. Check after the break for a few pics of the guide and the back of the Xbox One showing its IR output.
The Xbox One is a big deal for consoles, but Microsoft just made a massive content announcement at today's reveal event -- a live-action Halo TV series. As if the existence of such a television show weren't enough, it turns out that 343 Industries is teaming up with renowned moviemaker Steven Spielberg to bring the world of Master Chief to life in serial form. Spielberg will be the executive producer and the show will provide "exclusive interactive Xbox One content," whatever that means. Unfortunately, neither Microsoft nor Mr. Spielberg are telling when the show will actually be available for your eyeballs to view, but it is, most assuredly an actual thing. And just knowing that the follow-up to Halo: Forward Unto Dawn is coming is enough, right?
The folks behind such games as the original Max Payne and Alan Wake are crafting a next-gen experience for the Xbox One in Quantum Break. The tease video we saw showed a young girl, in real life, with her parents -- she apparently sees through time, and is able to convey what she sees. She places a hand on her mother and shows her a massive war ship crashing through a bridge. We're then taken to an office building lobby being shot up. It's... not clear at all what all this has to do with anything, but there you have it. We'll have more details as soon as possible.
Gallery: 'Quantum Break' for Xbox One